King Strikers Play

Dev log

What changed, day by day

What I have added, changed, taken out and fixed, newest first.

29 September 2026

  • A Relax centre on Home: a sauna, a massage or an ice bath gives your legs some stamina back, free, each room once a day.
  • Long lists show the rows that fit, then an All button, instead of scrolling inside a box. The bench sits under the starting seven.
  • Pages on a phone held sideways scroll as a whole, text steps up a size on very large screens, and every picture box you tap, on Home and across the game, shows its picture under one soft night shade with white words, in the light theme too.
  • Fixed: the bank's Show all spilling out of its box, and the player menu pinning itself to a corner.
  • The squad is three desks: the plan and the bench, the starting seven on the pitch, and the club's door with who wants in at the top. A phone shows them one at a time.
  • Fixed: your club's crest vanishing into its own banner. The crest now stands on a panel in the club's second colour.
  • The daily shop always offers six things your level can buy, a player who joins a club takes an academy player's starting place before the bench, a phone held sideways names its sections in words again, and nothing locked is shown until it is yours.

28 September 2026

  • A phone held sideways gets a layout of its own: one slim bar, popups that fit, and a replay with room for its pitch.
  • The squad lists who is asking to join, with Accept and Decline, apart from the players you invited.
  • Another club's page keeps its played results apart from what is coming up.
  • Fixed: Home's Jobs board counting every job, shop cards too small to read on a phone, and My Player showing different group numbers in different places.

27 September 2026

  • A practice match: watch your footballer play a whole match against an academy side. Nothing counts.
  • Club invite links: a friend sees your crest, makes a player and joins.
  • Stamina, how rested you are on the day, sits beside fitness and counts at kick-off.
  • Jobs rebuilt as everyday football jobs, offered as a daily set like drills.
  • Reactions in chat, blocking a player, and notifications that open the right place.
  • The replay became a side-on stage at a broadcast pace, with cards for kick-off, half-time and full time.
  • The club's home became a set of doors: Facilities, Squad, Chat, Trophy room and Bank.
  • Fixed: new players could not finish sign-up, because every button in the creator opened the facial hair colours.
  • Fixed: the Champions celebration firing for promotion and relegation, and a chat filter that blocked innocent words.

26 September 2026

  • The replay got faces: yours, on a body in the club kit.
  • Report a problem, from inside the game.
  • Watched is saved to your account, so a spoiler clears on every device.
  • Bios, honours and achievements on player pages, and a back button on every screen.
  • Fixed: links inside popups doing nothing, and a club's recent results losing their opening rounds.

25 September 2026

  • Home's boxes got pictures in your club's colours, by day and by night.
  • A crest maker for club owners.
  • Drills and jobs give experience too, so your first level comes much sooner.
  • The pitch and physio upgrades are hidden, because nothing in a match read them.
  • Fixed: energy losing its part-filled progress every time you spent some.

24 September 2026

  • Training and jobs run on a real timer, and every running session finishes before any match.
  • Full rankings, League Leaders, and a replay that jumps to your own moments.
  • Club chat got a pinned message, mentions and an unread count.
  • Fixed: club chat giving away results you had not watched, and the drill wait counting to full energy instead of to the next drill.

23 September 2026

  • Home became a board of boxes that is the menu, with light and dark themes and your club's colour as the accent.
  • Friends, direct messages, a notifications bell and a player page with a career history.
  • The city map and the side menu were taken out.

22 September 2026

  • A character creator with painted faces, and Randomise.
  • The match feed shows the passing between the big moments.
  • Fixed: every result showing a picture of the kick-off, and Strategy saying Saved for a match already locked.

21 September 2026

  • Every match names a player of the match.
  • Match ratings count saves and tackles as well as shots, so keepers and defenders stop losing out.
  • Fixed: sign-in doing nothing when the browser filled in your details, and away fixtures naming your own ground.

20 September 2026

  • kingstrikers.com became this site and the game moved to play.kingstrikers.com. Everybody was signed out once.
  • Substitutions appear in the match feed.
  • Fixed: a failed strategy save saying Saving for ever, and the phone menu dying after a popup closed.

19 September 2026

  • Shorter seasons: a smaller division, home and away, with a round every couple of days.
  • Injuries were taken out, and composure with them.
  • A tighter daily energy budget.

18 September 2026

  • The game is called King Strikers. It had been RiseXI, and XI means eleven a side; this game is seven.

17 September 2026

  • Training became drills, each moving several stats at once.
  • A club keeps one plan for every match until somebody changes it.

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