King Strikers

Clubs

Ten places, no staff

Every job at a King Strikers club is done by somebody with a career of their own to worry about. No hired manager, no computer chairman, and nobody to blame but the group chat.

Who does what

Roles move when somebody leaves. They do not rotate on a timer, and nobody loses a role for being quiet.

Owner

The one who signed for it

Appoints and removes, spends the bank, and sets the crest, the kit and the club language. A sole owner can also close the club down.

Co-owners

The same hands on the money

Co-owners spend the bank and appoint, freely. No protected pot, no spending delay, no vote. Hand somebody the keys and they have the keys.

Coach

Picks the side

One saved plan — the shape, the mentality and who is in — used every match until somebody changes it. The owners can change it too.

Captain

A crown, and nothing else

Status only. It does not improve a result by a hair, and that was measured to be sure of it. Some honours are just honours.

The people in it

A club is who turns up

Nobody is assigned to you and nobody is simulated. Every name on the team sheet belongs to somebody who chose to be there, which is the best and the most annoying thing about it.

The defaults are always competent

A club where nobody has touched anything still turns out a sensible side. Being away should be worse than being there, never broken.

The side picks itself

Shortly before kickoff the saved plan is copied into the match, anyone who has left or is suspended is skipped, and every place still empty is filled automatically.

The academy fills the rest

Youth players exist only inside that match. They earn nothing and learn nothing, and they are no better than a brand new human. They will lose you games — that is the point of recruiting.

Getting in

Somebody has to say yes

Some clubs take anyone. Some want asking. Either way there is a person on the other end of it, and offers sit there until they are answered.

Joining, founding, leaving

Joining

A club can be open to anyone, application-only, invite-only or shut. Offers never expire and there are no cooldowns anywhere — if a club wants you in March, the offer it made in January is still sitting there.

Founding

Start a club and you take a place at the bottom of your region: its fixtures, its record, its slot in the table. Nobody joins a queue, and nobody waits a season to begin.

The bank

Members can pay into the club bank and see every line of its ledger. Owners and co-owners spend it freely on the club. There is no kitty, no protected share and no refund — putting money in is a gift to the club, and the club is the people in it.

Leaving

You keep your player, your record and your coins. A club is a place you play, not a thing you are kept inside. If a sole owner closes the club, its place passes on and its bank is written off — recorded in the ledger, not quietly vanished.

Find a club